﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Weapons
{
    class Weapon_Manager
    {
        //wep
        public static List<Weapons> Projectiles = new List<Weapons>();

        public static void SpawnBullet(Vector2 Direction)
        {

        }

        public static void Bullets()
        {

        }

    }
}
